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Stencyl how to change scenes fluidly
Stencyl how to change scenes fluidly








Kunming University of Science and TechnologyĮmail: I passed CET-6, but more important I can communicate with others fluently in English. My ability Hobbies: Surf Internet about IT web site. Play games , listen MP3 and watch movie for relaxing.ĭo sports such as Basketball, Run and Mountain Climbing. Write my blog at Worked on website project with my partner. Opened App which named Style-Player from its function at Android Platform. Learned Single chip microcomputer, Linux embedded system Software languages including SQL, Java, C/C++, HTML, Action Script3.0 Flash Hold a soft software which written by myself.įamiliar with Programming IDE and other Web Frame Got national motivational scholarship provided by Country.

stencyl how to change scenes fluidly

Participated in Sports competitions or Activity held by our school. Worked as committee for our class, it’s good for me to help classmate and communicate with It's not pretty, nor elegant but it got the job done.Kunming University of Science and Technology, JingMing South RoadĮmail: Kunming University of Science and Technology in Communication EngineeringĢ010-2013 the No.8 Middle School of XuanWei City at 133th Science key class I'm I missing something? or do I have to make a singleton class here which all my states have access too?Īsteriods example was brilliant, but after a day of messing around with acceleration and drag, I couldn't get any closer to what I needed so I then a woefully hacked velocity x/y = cos/sin * variable_speed counter. Naturally I thought I need to define the object per state, but that leaves me in the previous problem of the sound still playing when I switch states, and I have no control of it. GC.soundthingy.volume = 1, and nothing happens,

STENCYL HOW TO CHANGE SCENES FLUIDLY CODE

However creating the soundObject in my game constant class, was pinging back some compilation errors, and when i snuck working code past the compiler to my none-surprise, messing around with volume of those soundobjects in my game constant class via my PlayState class and MenuState I got my list of constants.yay very happy I can mess around with stuff centrally whilst testing. So I've got to delete a bunch of test stuff, and start pulling my finger out.that deadline is getting oh so near now. Thanks for your help to date, it's been super useful!!! I need to think but the panic of the deadline and so many uncertainties is short-circuiting my brain. It's a whole fish leaping out of water game, so there is going to be killing momentum when landing badly/ gathering more momentum via buoyancey when you go up so you really launch yourself. However as you change direction, the travel speed only occurs in the angle you are face. I'm trying to describe it, so I can figure it out, it's like the overall travel speed should be zero, and then as you hit the power, it slowly accelerates in the direction given towards a maxSpeed.

stencyl how to change scenes fluidly

Velocity.y += (Math.sin(aDegrees) * travelSpeed) Īs I turn from "a downwards angle" to "going right angle", I need the momentum gathered transferred, directly over, currently as you can see if you x velocity is close to zero, then you got to build it up. Velocity.x += (s(aDegrees) * travelSpeed) However I Need to tinker with velocity and I'm having trouble rationalising (due to in-experience) what I need to tinker with. Left and right arrows +/-3 angle right now, as I'm not smart enough to work out the strip animation in time. I've got the normal controls of player rotation, The camera zoom seams to go from the origin and masks away that of the original screen-size The annoying thing is, I want to zoom out as the players speed increases as per Tiny wings.

stencyl how to change scenes fluidly

I'm trying to get a never ending scroll, with a camera follow, but I've kind figured to have have a wrap around on my background image, with camera bounds,Īnd have and _play.x check long before at the part where the map repeats. Is there a way to reference all that material, or do i have to load it all back in during the playstate, as some sounds seam to linger and then be discontinued from the master volume control. THEN I change to playstate but wish to retain and continue the same assets, the sounds and image (the image used as background image to the actual game.) If I'm to have a bunch of assets say music on the menu screen, and have a backdrop image. So it's pretty much I have TONS of questions and only a couple of weeks to solve everything, as that deadline is closer than I thought. Hi, I'm new to flixel which as I have a few "game" related projects in a row, and I thought instead of coding from scratch I need an actual game-engine, despite it being a little overkill and unnecessary for my current project.








Stencyl how to change scenes fluidly